The basics of design research:
supporting student projects in industry
Axel Thallemer, Abteilung KC-CI Corporate Design
Festo AG & Co. KG
The word ‘design’ tends to conjure images of beautiful,
stylish things. But for our company, Festo, design education starts with the
so-called ‘non-sexy’ objects. Because it is by focusing on functional
objects (in our case, filter regulators and oilers), that design students develop
the communicative tools that will enable them to converse freely with engineers
and scientists — the people with whom they will have to collaborate on
a daily basis in the future.
It is only when students have learned such fundamentals that we embark on our
research studies. And because research is important to us, we believe that students
should be able to focus wholly on a project. And so we provide them with extra
funding, avoiding the need for them to find part-time employment that is not
related to a design environment.
Combining research methods
Our research focuses heavily on computer use — not because we want our
design students to fake things but because computers now provide opportunity
for powerful simulation. When students have mastered the software basics, we
involve them in valid research topics. The
emphasis tends to be on areas that people have so far overlooked, creating strategies
and
setting up design clinics so that students are free to make their own discoveries
and form their own viewpoints. We also let students oversee our product lines,
so that we have an alternative to the professional viewpoint. They are encouraged
to become involved in rapid prototyping. In short, our students have a lot to
learn, whether it is getting to grips with computer technology, machinery or
tool making.
It would be impossible for universities to fund this level of education, or
to offer state-of-the-art equipment, so our corporation provides it for free.
We then work in tandem with universities in training students, with the aim
of achieving the desired goals of both parties. The result is that when students
finally move into the employment arena, they are trained to an extent that could
not have been achieved via education alone. And, when it comes to student participation
in ongoing production research, we let them work on an idea, such as a new hand
tool, and allow them take it to a certain point before encouraging them to collaborate
with our studio team and other professionals.
Sources of knowledge
Our research process, then, is always inter-disciplinary, and our design teams
boast a mix of designers, chemists, biologists, mathematicians, plus students
from those disciplines, too. For instance, we might bring together textile designers
to advise on new materials in weaving, and then chemists to look at coating
materials and techniques. Students are also prompted to look to nature for inspiration,
because nature solved the answer to certain problems hundreds of millions of
years ago.
This combination of application and industry allows scope for the development
of avant-garde or directional ideas — projects that are unlikely to be
financed through normal industrial approaches because companies are often unprepared
to spend money on something that they can’t actually see. Allowing students
to do that kind of research, however, builds on their skills for the future,
imbuing them with unique knowledge. And this knowledge amounts to an excellent
qualification when it comes to looking for employment later on. Many of our
students who worked on directional projects for a diploma or doctoral thesis,
for instance, are now working
in major corporations throughout Europe and the United States. There is also
emphasis on those students who are interested in material development.
Mathematical issues — such as the wrapping of a 3-D object, for instance
— are not dealt with only by engineers but by designers who are interested
in stretching their boundaries, too. It is this blurring of boundaries that
allows the designer to break free of just being concerned with surface styling
or beautification issues only. And it is worth pointing out that it is not only
designers who benefit from this system. Other students, in biology, say, have
also been known to qualify with a design degree, while design students have
ended up as trained biologists.
And because young people often have difficulty pinning down exactly what it
is that they want to do, this system gives them freedom to allow for positive
deviation so that they can adjust themselves according to what it is they are
really interested in.